CROWN & COUP
PRESS KIT
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- DEVELOPER
- Kristiyan Ivanov - solo developer
- GAME
- Crown & Coup - a chess roguelike
- RELEASE
- November 2026 (planned) · free demo out now
- STEAM NEXT FEST
- October 19-26, 2026 - demo participating
- PRICE
- $11.99 USD
- PLATFORMS
- Windows & Linux, via Steam
- LANGUAGES
- English · 日本語 · 简体中文 · 한국어 · Русский · Български
- ENGINE
- Custom - TypeScript + PixiJS
- PRESS CONTACT
- k.ivanow@gmail.com
- MUSIC
- R.T. Batista
DESCRIPTION
Chess is the deck. Draft an army, march it through escalating sieges, and stack stratagems until one rook move scores like an avalanche. A score-chasing roguelike where every capture feeds the combo - and checkmate is the jackpot.
Crown & Coup is a single-player roguelike built on chess bones: each run you lead one of nine monarchs, deploy a hand-drafted army, and besiege a series of score targets. Captures earn might, stratagems multiply it, and the numbers climb from “polite opening” to “the scoreboard needs more digits.”
Battlefields grow with your legend - from a knife-fight 3×3 to a sprawling 12×12, with a rule-bending boss siege closing every act. Clear the siege and bank your score, or hunt the enemy king: checkmate pays a jackpot, and a miss only costs your unused moves.
KEY FEATURES
- 117 stratagems - passive war-machines that trigger on captures, chains, files and sacrifices. Six at a time; order matters; nonsense combos are the point.
- Nine monarchs with distinct passives - necromancy, blood rage, farsight, an economy of drilled pawns.
- Battlefields from 3×3 to 12×12, with boss sieges that bend the rules of chess itself.
- Runestones socket into individual pieces; banners level whole piece types; the Black Market sells both.
- Bank the siege or go for mate - a push-your-luck jackpot on every cleared board.
- Fully localized in six languages, all on a hand-picked pixel grid.
trailer: download 1080p mp4
ABOUT THE DEVELOPER
Crown & Coup is made by Kristiyan Ivanov, a solo developer from Bulgaria, with original music by R.T. Batista. It began as a simple question - what if chess snowballed like a roguelike deckbuilder? - and grew into nine monarchs, 117 stratagems and a scoreboard that needs more digits.